Last week for our podcast, we talked about the insurgence of e-sports and whether they should be considered ‘real’ sports.
Listen to the Podcast we made here.
It got me thinking how we, as a society, regard gaming now and how it has become ingrained as part of our everyday lives. In my decade old teachers’ college ‘philosophy of education’ I wrote,
‘Teachers don’t just have to worry about competing with the TV, music or sports anymore. They must now compete with the Internet, social networking, cell phones, X-boxes, Play Stations, MMORPGs and a whole list of other things that are flashier, noisier and for the most part, far cooler than school.
The question is, ‘How do you compete with these distractions?’ Many teachers hold the belief that school is for learning and that specific learning is separate from time wasters such as video games. I believe the opposite. Why can’t we repurpose the tools students use for entertainment purposes to help them achieve their educational goals? Students are happiest when they feel they are a part of their own learning, so why not incorporate the things they like into that learning?’
Since then, teachers have embraced gaming in the classroom, like using Minecraft or World of Warcraft. (Disclaimer – I learned how to touch type from hundreds (thousands?) of hours played on this game.) But it even goes far beyond this. There are now apps you can get that give you ‘level ups’ for doing your normal daily chores and even for the EDT 601 course, we have a ‘geek level’ which rises as we complete our tasks. The search for that serotonin bump is high!
With a moment’s reflection, you realize how different things are from 30 years ago, when I was at school, or even 10 years ago, when iPhone’s came on the market.
With the prominence of e-sports, our addiction to the internet and the ever expanding understanding of how our brains works, it makes you wonder…what will things look like in another 5… or even 10 years?